Warrior Owl: Battle Card Game
Warrior Owl: Battle Card Game by Zach Bassett
Unofficially inspired by the Guardians of Ga’hoole book series by Katheryn Lasky. Owl card drawings by X-ebee-x
At a glance: 2 players build up armies of owls which they give armor, weapons and chores to fight their opponent to gain victory tokens. The first player to achieve 5 victory tokens wins.
Materials: 2 printed and cut decks of battle cards, 6 paperclips and some loose change or two dice.
Setup: Players should sit facing each other. After shuffling, each deck is placed facedown to the left of each player. Both players draw 5 cards into their hand from their respective deck. Gameplay begins starting with the youngest player’s turn.
Gameplay: On your turn complete these 4 phases in order
1. Draw two cards from your deck
2. Put any owl, item, chore or effect cards from your hand into play (on the table).
3. Each of your owls may Attack once and you may now use any cards you put in play in phase 2. After you have resolved your actions, adjust any necessary health.
4. Discard cards from your hand until you are left with 5 or less. Then, draw new cards until you have 5 in your hand.
After the first players turn, play alternates to the other player’s turn, and so on.
Rules: Up to three owls may be placed in each player’s army (the area in front of you). A paperclip should be placed on the bottom each owl card in your army so as to circle the 7 to start and be moved accordingly to indicate remaining health.
An item can be placed below an owl in your army without being immediately used. Chores are placed above the owl and are turned sideways (tapped) once their effect has been used. Except for the Fire chore and Hunter chores (which have lasting effects), the other chores have one-time-use effects that can be used on your turn and at your discression. Effect cards however must be used immediately. Defense cards can be used at any time, even when it’s not your turn. Follow the instructions on your cards, especially in regards to restrictions or corresponding cards.
Each owl in play may have 1 chore, 1 helmet (item) and 1 claw (item). If you choose to change the chore or item, you must discard the old one. If you wish to put a new owl in play and you already have three owls in play, you must discard one of the old owls in play. Their chore and items are discarded as well, just like if they are killed.
Attacking: during your attack phase, you may choose and announce an owl in your army who you wish to use your attack card. The attack number is added to any modifiers such as chore, items etc. to determine damage. You then need to choose and announce which owl in your enemy’s army you are attacking. Any damage their helmet may block is subtracted from your attack. Then your enemy must adjust the targeted owl’s paperclip down the number of health points equal to your attack. If a Grab card is played but not used with an attack card by the end your turn, it is left between the attacking and target owl - which should be arranged across from eachother and in the orientation of the player who used it (for clarity and simplicity).
If an owl’s health is determined to be zero or below the owl, their chore and any items of their’s are discarded. A token, such as a coin, is placed near the attacker’s deck to indicate one victory. Alternately a player may choose to simply keep a die on the table near their deck which they turn so that the correct number of victories are showing face up. Turn to indicate 6 to start and represent 0.
Moonwashing A Moonwashed owl on an opponents army turns the targeted owl and any chore, claw or helmet with them to your army. The moonwashing card is laid over the owl image and kept with it. This owl may be sacrificed to gain a victory token, fight in your army or kept in your hand. A Moonwashed owl may be returned to it's owners army, or hand by using the Recite a Story card to negate its effects, unless the owl has been sacrificed. The moonwashing and recite a story would then be discarded.
*Print three copies of page 1 and 2 of the others on 8 1/2x11 paper to create a single deck. Cut to size on cardstock or place in clear card sleeve with a regular/playing card behind it for reinforcement and to block seeing through the back).



Unofficially inspired by the Guardians of Ga’hoole book series by Katheryn Lasky. Owl card drawings by X-ebee-x
At a glance: 2 players build up armies of owls which they give armor, weapons and chores to fight their opponent to gain victory tokens. The first player to achieve 5 victory tokens wins.
Materials: 2 printed and cut decks of battle cards, 6 paperclips and some loose change or two dice.
Setup: Players should sit facing each other. After shuffling, each deck is placed facedown to the left of each player. Both players draw 5 cards into their hand from their respective deck. Gameplay begins starting with the youngest player’s turn.
Gameplay: On your turn complete these 4 phases in order
1. Draw two cards from your deck
2. Put any owl, item, chore or effect cards from your hand into play (on the table).
3. Each of your owls may Attack once and you may now use any cards you put in play in phase 2. After you have resolved your actions, adjust any necessary health.
After the first players turn, play alternates to the other player’s turn, and so on.
Rules: Up to three owls may be placed in each player’s army (the area in front of you). A paperclip should be placed on the bottom each owl card in your army so as to circle the 7 to start and be moved accordingly to indicate remaining health.
An item can be placed below an owl in your army without being immediately used. Chores are placed above the owl and are turned sideways (tapped) once their effect has been used. Except for the Fire chore and Hunter chores (which have lasting effects), the other chores have one-time-use effects that can be used on your turn and at your discression. Effect cards however must be used immediately. Defense cards can be used at any time, even when it’s not your turn. Follow the instructions on your cards, especially in regards to restrictions or corresponding cards.
Each owl in play may have 1 chore, 1 helmet (item) and 1 claw (item). If you choose to change the chore or item, you must discard the old one. If you wish to put a new owl in play and you already have three owls in play, you must discard one of the old owls in play. Their chore and items are discarded as well, just like if they are killed.
Attacking: during your attack phase, you may choose and announce an owl in your army who you wish to use your attack card. The attack number is added to any modifiers such as chore, items etc. to determine damage. You then need to choose and announce which owl in your enemy’s army you are attacking. Any damage their helmet may block is subtracted from your attack. Then your enemy must adjust the targeted owl’s paperclip down the number of health points equal to your attack. If a Grab card is played but not used with an attack card by the end your turn, it is left between the attacking and target owl - which should be arranged across from eachother and in the orientation of the player who used it (for clarity and simplicity).
If an owl’s health is determined to be zero or below the owl, their chore and any items of their’s are discarded. A token, such as a coin, is placed near the attacker’s deck to indicate one victory. Alternately a player may choose to simply keep a die on the table near their deck which they turn so that the correct number of victories are showing face up. Turn to indicate 6 to start and represent 0.
Moonwashing A Moonwashed owl on an opponents army turns the targeted owl and any chore, claw or helmet with them to your army. The moonwashing card is laid over the owl image and kept with it. This owl may be sacrificed to gain a victory token, fight in your army or kept in your hand. A Moonwashed owl may be returned to it's owners army, or hand by using the Recite a Story card to negate its effects, unless the owl has been sacrificed. The moonwashing and recite a story would then be discarded.
*Print three copies of page 1 and 2 of the others on 8 1/2x11 paper to create a single deck. Cut to size on cardstock or place in clear card sleeve with a regular/playing card behind it for reinforcement and to block seeing through the back).


